Over the months there has been a lot of inaccurate information circulating in regards to how exactly the PlayStation 3's Service Mode works, and as promised in our previous Dev updates here are some of the facts to help separate the rumors and speculation.

It is a fairly simple process as follows.. For starters, the PS3 is powered off, and a special USB dongle, known as the Jig, is connected. The PS3 is then turned on, and then off, once it has detected the Jig.

After this occurs, the PS3 is then turned back on, into "Service" Mode. From here, the PS3 is re-flashed using a Firmware Update on a USB stick, specifically designed to only install from the Service Mode. Once the PS3 is re-flashed with the software, it is then used in conjunction with a PC running customized software, specifically the DEX.exe and CEX.exe's.

There are a multitude of special PS3 firmwares, basically three major ones. The first is a Core System, followed by the Service Sys... More »  


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Recently it was reported that if you were banned from the EA Forums you were also going to be banned from playing their games online.

Today EA Apoc has confirmed this initial statement was inaccurate and a mistake, to quote:

Hey everyone,

If you didn't notice, your C&C Community Manager, me, had a bit of a run-in with the video game blogging media today in reference to a direct quote I made on our forums here a few days ago in regards to how we handle bans and suspensions on the forums and in-game.

You all know how we are greatly trying to protect and serve you from those who wish to disrupt our C&C community by breaking ToS on our forums or in-game, and I know everyone appreciates when we take action on those that are the worst.

That said, the previous statement I made recently (that's being quoted on the blo... More »  


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It seems God of War may have looked to more than just Greek Mythology for inspiration. Sony and game designer David Jaffe have been sued for copyright infringement.

The suit claims that story elements of God of War were stolen from a pre-existing works of fiction submitted to Sony in 2002. Now here's how it goes:

* The works of fiction were submitted to Sony in 2002
* The first game was released in 2005
* Jaffe once said that the game took three years to develop

Coinkidink? Well, the plaintiffs don't seem to think so. The plaintiffs, Jonathan Bissoon-Dath and Jennifer Barrette-Herzog, cited several examples to how the game stole from their work. Examples of these are:

* Plaintiff's works tell the original story of how a champion saves Athens from destruction by the invading Spartan army that has been sent by Ares... [GoW]... is the story of h... More »  


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The Telegraph headline is "Grand Theft Auto IV: Violence flares after launch" and they know the cause: A 23-year-old was repeatedly stabbed in Croydon, south London as he walked past 100 people queuing to buy the controversial game, in which players rob and murder their way through the criminal underworld.

The Mail, as ever, don’t pull their punches with "Teenager stabbed in queue at midnight launch of ultra violent video game Grand Theft Auto IV". They too know what happened: A man was stabbed last night while queueing to buy one of the first copies of a controversial new video game.

The BBC report the stabbing but make no mention of any game.

The Press association, which many journalists will use as their source, headline with "Police hunt video game attacker" and say: Police are hunting a hooded man who stabbed a passer-by as he waited to buy a new edition of a notoriously viole... More »  


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In Highlander: The Game, you play as Owen MacLeod, son of a tribal chieftain whose village was destroyed by the Roman Empire. Scheduled to release in August 2008 on the PC, XBOX 360 & PS3, Highlander: The Game enables gamers to exploit the powers of immortality and manipulate situations that death would normally prevent in order to combat the forces of evil.

We had the opportunity to talk with Gilles Barril, Producer at Widescreen Games as he discusses some of the gameplay elements and storyline packed in the title.

What is it that attracted you to developing Highlander?

One of the most fun aspects of developing Highlander is getting to work with Immortal characters, giving us massive scope in what we can do in terms of the gameplay. The idea of having Immortals that could have had roles in key events of the past is something that really excited us in developing the game, particularly that these Immortals could have potentially shaped his... More »  


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